Imperial Update 2018.8: The Podcast, Killing The Alpha, Rebalancing Families Greetings ICers! We've got a few big things for ya this month. Let's dive in! The Imperial Conflict Podcast IC Radio finally gets the podcast treatment! You can listen to our first episode
Imperial Update 2018.7: Reprioritization, Email, and Boring Legal Stuff Greetings ICers! The last month has been somewhat unusual and challenging, but not without benefit. Firstly, despite our freezing our codebase in February to focus on the new Alpha, we've started working on
Imperial Update 2018.5: Ticks, NPCs, and Custom Games It's time for time! Ticks in The Alpha are now running, and they come with some snazzy upgrades. Tick-speed options are built in by default and won't require different games to be on
Imperial Update 2018.4: Redefined Entities and A New Map In our last update, I mentioned the following: There are a lot of other considerations we're going to make with regard to the actual space of our universe and how we define other
Imperial Update 2018.3: The Alpha is Up! The alpha went live recently, though it is still in a very early form. As of now, it isn't accessable further than the title page but very soon we'll be rolling out access
Imperial Update 2018.2: Code Freezes and Closed Alphas A code freeze! Development on the current version of Imperial Conflict has officially halted. We've come to a point where building upon the current codebase is no longer viable. It's come a long
Imperial Update 2018.1: Goodies for all! Some Goodies for Our Loyal Patrons We've been focusing on improving the quality of perks for our Patreon subscribers. Imperial Conflict is not and will never be a pay-to-win game, thanks to the
Imperial Conflict's 2017 and 2018 Roughly a year ago I wrote about our plans for 2017. I'd lke to revist them here, reflect on our progress, and discuss plans for 2018. Once again though, I would like to